Tuesday, March 10, 2009

ICT IN MALAYSIA


Malaysia is, in many ways, an atypical country. It is hard to categorize and neither developed nor developing, or both, depending on the region. It is characterized by great disparities within the country and faces the dilemma of ensuring its regional and global competitiveness in ICT while at the same time ensuring equitable ICT access in rural areas. Thus there are projects such as the Multimedia Super Corridor (MSC), a government-driven initiative to develop a Malaysian Silicon Valley, as well as the Internet Desa, a program to install Internet centers in rural areas.

The Internet is developing rapidly in Malaysia, helped by some of the lowest dial-up rates in the world (around 40 US cents per hour). As a result, there were some 1.2 million Internet subscribers—the majority residential—at the end of 2000 with an estimated 15 per cent of the population using the Internet. Broadband access is predominantly via leased lines. Asynchronous Digital Subscriber Line (ADSL) technology is being tested but is not yet widely available. Pay television service is mainly through Direct-to-Home satellite technology so cable modem access is not an option in Malaysia. Another option for broadband access is through fixed wireless but there are a number of technical and regulatory challenges to overcome in this area.

An ITU team, consisting of Vanessa Gray, Michael Minges and Lucy Firth, carried out field research for Malaysia from 2-6 April 2001. The Malaysian Communications and Multimedia Commission (CMC)—the country’s Information and Communication Technology (ICT) regulator—served as counterpart and organized meetings with relevant government and industry organization.

Monday, March 9, 2009

JAPANESE CULTURE'S EXPOSE

Otaku

Otaku is a Japanese term used to refer to people with obsessive interests, particularly anime, manga, and video games. There are manga and anime fans, and then there are otaku, the super-fans who eat, drink, shop, collect and obsess over every facet of Japanese comics, animated TV shows, movies, toys and video games.



As an honorific second-person pronoun

Otaku is derived from a Japanese term for another's house or family (otaku) that is also used as an honorific second-person pronoun. The modern slang form, which is distinguished from the older usage by being written only in hiragana(おたく) or katakana (オタク or, less frequently, ヲタク), or rarely in rōmaji, appeared in the 1980s. In the anime Macross, first aired in 1982, the term was used by Lynn Minmay as an honorific term. It appears to have been coined by the humorist and essayist Akio Nakamori in his 1983 series An Investigation of "Otaku" (『おたく』の研究 "Otaku" no Kenkyū), printed in the lolicon magazine Manga Burikko. Animators like Haruhiko Mikimoto and Shōji Kawamori used the term among themselves as an honorific second-person pronoun since the late 1970s.


In modern Japanese slang, the term otaku refers to a fan of any particular theme, topic, or hobby. Common uses are anime otaku (a fan of anime ), cosplay otaku and manga otaku (a fan of Japanese comic books), pasokon otaku (personal computer geeks), gēmu otaku (playing video games), and wota (pronounced 'ota', previously referred to as "idol otaku") that are extreme fans of idols, heavily promoted singing girls. There are also tetsudō otaku or denshamania (railfans) or gunji otaku (military geeks).

While these are the most common uses, the word can be applied to anything (music otaku, martial arts otaku, cooking otaku, etc).

The loan-words maniakku or mania (from the English "maniac" and "mania") are sometimes used in relation to specialist hobbies and interests. They can indicate someone with otaku leanings, (for example- Gundam Mania would describe a person who is very interested in the anime series Gundam). They can also describe the focus of such interests (a maniakku gēmu would be a particularly underground or eccentric game appealing primarily to otaku). The nuance of maniakku in Japanese is softer and less likely to cause offense than otaku.

Some of Japan's otaku use the term to describe themselves and their friends semi-humorously, accepting their position as fans, and some even use the term proudly, attempting to reclaim it from its negative connotations. In general colloquial usage however, most Japanese would consider it undesirable to be described in a serious fashion as "otaku"; many even consider it to be a genuine insult.



An interesting modern look into the otaku culture has surfaced with an allegedly true story surfacing on the largest internet bulletin board 2channel: "Densha Otoko" or "Train Man", a love story about a geek and a beautiful woman who meet on a train. The story has enjoyed a compilation in novel form, several comic book adaptations, a movie released in June 2005, a theme song Love Parade for this movie by a popular Japanese band named Orange Range and a television series that aired on Fuji TV from June to September 2005. The drama has become another hot topic in Japan, and the novel, film and television series give a closer look into the otaku culture. In Japan its popularity and positive portrayal of the main character has helped to reduce negative stereotypes about otaku, and increase the acceptability of some otaku hobbies.

A subset of otaku are the Akiba-kei, men who spend a lot of time in Akihabara in Tokyo and who are mainly obsessive about anime, idols and games. Sometimes the term is used to describe something pertaining to the subculture that surrounds anime, idols and games in Japan. This subculture places an emphasis on certain services (see fanservice) and has its own system for judgment of anime, dating simulations and/or role-playing games and some manga (often dōjinshi) based upon the level of fanservice in the work. Another popular criterion — how ideal the female protagonist of the show is — is often characterized by a level of stylized cuteness and child-like behavior (see moe). In addition, this subculture places great emphasis on knowledge of individual key animators and directors and of minute details within works. The international subculture is influenced by the Japanese one, but differs in many areas often based upon region. (See also: Superflat, Hiroki Azuma.)

On the matter, in recent years "idol otaku" are naming themselves simply as Wota (ヲタ) as a way to differentiate from traditional otaku. The word was derived by dropping the last mora, leaving ota (オタ ) and then replacing o ( ) with the identically sounding character wo (), leaving the pronunciation unchanged.

In Japan, anime is not as widely accepted and mainstream as manga. Because of this the otaku subculture has much influence over the mainstream anime industry in Japan. The area where otaku have the most influence in manga tends to be with dōjinshi. Manga published in the United States are more influenced by their respective otaku subculture than they are in Japan. This is because most people who read manga have some ties to the subculture in the US, whereas in Japan manga reading is more widespread.